ABOUT

SPUR is a 6 month virtual residency to support the next generation of young artists, made up of graduating students of 2020.

From an open call there were 125 applications from across the world, and all been invited to join the SPUR COMMUNITY.

The SPUR participants are working over 6 months using a bespoke digital platform SPUR.WORLD, developed by Berlin based Omsk Social Club, which launched on 20th August 2020.

SPUR participants have formed an online community to explore uncharted processes of both art-making exercises of co-creation, commitment and imagineering.

Participants use self-built avatars and new pseudo personas, rather than their existing identities, finding new modes of thinking and creating.

Together we are forging an artist network without the usual boundaries enforced by IRL world, visiting virtual worlds, developing work through mentoring and peer-to-peer relationships.

16 of the artists are ‘CORE’ members, working more intensively across the 6 months. They attend weekly sessions which take place online, hosted by arts professionals from a wide range of backgrounds.

The SPUR Community benefit from sharing their work, meeting other recent grads, forming new networks and ideas about how to navigate the first steps of their careers as artists.

They are part of ‘Global Process for the Renewal of Reality’ (Esoteric Drift), the Real Game Play engineered by Omsk Social Club, and as the residency progresses access learning materials generated by the CORE group.

The CORE members of SPUR are:

Zhang OO, Sade Arellano, Nicholas Delap, Emma Dolan, Jordan Edge, Arieh Frosh, Benjamin Hall, Yifan He, Elijah Kennedy, Nayu Kim, Caroli Li, Kerolaina Linkevica, Niamh Lynch, Kinnari Saraiya, Alicja Lilianna Szpila and Ellie Towers.

The artwork developed during the 6-month programme will form a collective exhibition on a virtual platform specifically developed for the project, supported by a network of art spaces across the UK including London, Nottingham and Bristol.

SPUR is generously supported by Arts Council England, Chaos Magic, D-Unit, Arts University Bournemouth, Liverpool John Moores University, Cursor, WARP, School of Visual Arts New York, Resolume and Palfrey

Digital Platform built by Built by Multimodal

Concept by Omsk Social Club

SPUR has been produced by:

Chaos Magic is an artist project space based in Nottingham.

It was set up to support recent art graduates and is structured around a peer-to-peer learning network and mentorship where members organise a public arts community programme

www.chaosmagic.space

D- UNIT is a brand new project space in Bristol and has been set up by Artist Megan Broadmeadow and Edward Metcalf (CURSOR video). D-UNIT aims to provide exhibition opportunities for Bristol based artists as well as bringing in artists from across the UK.

D-UNIT exhibitions take place IRL and through online platforms.

www.dunit.cargo.site

Omsk Social Club forks traditional methods of Live Action Role Play (Larp) and Real Game Play (RGP) to induce states that could potentially be a fiction or a yet, unlived reality. Omsk works closely with networks of players, everything is unique and unrehearsed. The game designs and installations they create examine virtual egos, popular experiences and political phenomena.

www.punkisdada.com

SPUR is supported by the following organisations from across the UK:

Cursor video is a collaboration between Edward Metcalf and Jamie Shaw specialising in 3D and 2D animation, projection mapping and live visuals for private and public projects. They have a passion for music and work within the Drum and Bass circuit on a regular basis as well as creating large scale technical installations for festival stages across the UK.

www.cursor.video

WARP organise activity ranging from peer critique, mentoring and professional development, artist/curator talks, workshops and seminars to trips and social events. WARP also shares information and offers a resource. In these ways Warp provides a critical network for a community within and beyond Wales.

www.g39.org/warp

Palfrey is an artists’ space at the Oval, south London, started in 2017.

They develop projects that showcase both emerging artists and overlooked aspects of more established artists.

www.palfrey.space

SPUR has been generously sponsored by Resolume

PROGRAMME

  • Outline of the programme by organisers
  • Introductions by CORE group (as themselves)
  • Social on Mozilla Hubs

In this workshop we will be using our personhood as a prism through which to ‘think with’ the more than human world of which we are a part. After establishing some relational terms we will pragmatically consider the possibilities of a cosmic metaphysics that takes us from the big bang to our current selves as we touch on: Cosmogenesis, Solar systems as karmic clocks that calibrate consciousness and etch it into organic avatars, reincarnation, sentient ecologies of non/pre/dis/incarnate entities, the dream of self, mythic meaning, spirituality and simulation. 

This will be followed by a collective ritual to activate the beginning of SPUR WORLD and an open discussion.

  • Introduction to SPUR.WORLD platform: how to set up a profile, earn points, organise activity and interact with other users.

Real Game Play: 31st August Midnight – 6th September 24/7

Debrief: 7th September 17.00-20.00 

We will look at the tropes of identity shifting, why they are important and how they can be used in order to self divinize our experiences both in and out of consensual reality. 

Using Omsk Social Club’s artistic methodology which revolves around the technique of real game play; a temporary role-playing social arrangement that includes mutated personhood, rituals, values, strategies and space-time characteristic flux. We will collectively create new identities that can be utilized for a unique real game play that will interweave both community and individual goals whilst encouraging growth and fostering reflection as a group.

In brief, we will each be building a new identity and collectively a temporary decentralized temple which we will activate in our forthcoming sessions as an rgp unit. The workshop series with Omsk Social Club will end with a debrief and discussion about what we experienced and how we can push further contextual arrangements of seeing the Self as a strategy as much as a structural being.

In this workshop we will run through a brief history of Magic/k; its key protagonists and movements, the metaphysics they allude to, the elements and their agencies and working ritually to create empowered change, before focussing on Sigil Magic/k’s theory, practice, ethics and implications. Culminating in the creation of individual sigils as a participatory ritual to retroactively be granted your place on the SPUR residency, followed by an open discussion.

  • Enhancing your 3D environments and working with Motion Graphics

For this workshop we will be exploring the origins of computer-generated imagery, its relationship to hyperrealism and the natural world, and how it changes our relationship to images.

Despite being a relatively recent invention, the camera seems to be on the brink of obsolescence. Technology is now constructing reality, no longer just capturing it. As CGI continues to reverse engineer and reconstruct our reality how will our relationship to images and objects change? Is the race towards a CGI utopia a solipsistic re-representation of our own reality? Or something else?

We will also have an introduction to texturing, shading, and rendering with 3D software.

Traditionally the studio space has been a cornerstone of Fine Art education. A place where students can isolate and immerse themselves, but also a place to have communal moments of exchange, staying late or even partying. As such it manifests uncanalyzed energy, communal chaos.

We would like to go together on a foraging quest through Second Life, to gather and bear witness to the different ecosystem within the game. Can the communal creative chaos of the game become a sort of digital studio? Can the scavenging session become a source of uncanalized creative power?

This workshop will introduce participants to how artists in the live coding community are using code to make visuals and music in live performances at Algoraves.

Participants will have a short history lesson on generative art and music and be given introductions to several programming environments. By the end of the workshop participants will have the skills to install and configure custom software and work with code creatively.

A workshop on collective worldbuilding and ecological sci-fi storytelling for non-embodied selves in virtual spaces. The group will learn about extrapolating avatar attributes from ontological and environmental conditions. We will sketch out collective designs for a virtual world.

Looking at worldbuilding through environmental psychology: the way beings live in relation to environments and others (how they move through / dwell in / relate to environment and to other beings).

Daad Futurism

At the beginning of August 2020, Daad Futurism was sung into being. Amrita Dhallu, Helen Starr and Salma Noor reclaim Afro-futurism from the neo-liberal perspective of Mark Dery.  Re-rooting it into the shared ancient traditions of their Somali, Sikh and Afro-Carib cultures.  Collapsing and reframing linear time as Kiaros – a moment of being.

 

A workshop on entrainment

 

No primate tested so far – with the exception of the human species – can dance or collaboratively clap to the beat of music.  Humans know when to start, when to stop, when to speed up or to slow down in synchronizing with their fellow dancers or musicians.