SPUR is a virtual residency platform uniting international graduates working across digital mediums. Spanning workshops, collaboration, and mentorship, the residency program facilitates new methodologies for working collectively online.
Operating within the digital platform developed by Berlin-based Omsk Social Club, SPUR participants navigate their practice as newly formed pseudo personas. Through skill-sharing and virtual studio space, SPUR residents form an invaluable peer network as they embark on the early stages of their artistic careers.
SPUR “CORE” artists participate and drive the development of a compressive collective throughout the residency period. CORE artists attend weekly online sessions hosted by arts professionals from a wide range of backgrounds in which to grow and expand not only their personal practices but that of the SPUR.WORLD platform and resulting virtual exhibition and public programme.
SPUR 2020/2021 CORE ARTISTS
Zhang OO, Sade Arellano, Nicholas Delap, Emma Dolan, Jordan Edge, Arieh Frosh, Benjamin Hall, Yifan He, Elijah Kennedy, Nuka Nayu, Kerolaina Linkevica, Niamh Lynch, Kinnari Saraiya, and Ellie Towers.
SPUR is produced by Chaos Magic, Omsk Social Club and D-UNIT.
SPUR is presented in partnership with Chaos Magic, D-UNIT, Omsk Social Club, Arts University Bournemouth, Liverpool John Moores University, Cursor, WARP, Resolume, and Palfrey. Strange Loop Games have generously provided support for the forthcoming micro residency in 'Eco' where SPUR community artists are working together to create a civilization on a virtual planet.
SPUR and its public programme are generously supported by Arts Council England.
Across workshops, collaboration, and mentorship the fourteen SPUR residents explore the boundaries of their digital practice through a pseudo identity. In the culmination of this period of research and exchange, SPUR.WORLD employs the avatars’ speculative look in forming digital identity and environment.
Consisting of fourteen virtual worlds, the online exhibition represents the subconscious domain of the residents' custom avatars. Working within themes and representations of mysticism, ritual, and the natural world, the collective utilises game engine technology to form complex yet cohesive narratives.
Housed within SPUR.BOT, a software derived creature with tentacles expanding throughout the network, the exhibition expands from its unearthly central hub. Nebulous and unbound the viewer navigates the space by interacting with a series of avatar generated icons. The access points to new worlds, the selected icon teleports the viewer to a plane of the avatar’s subconscious.
Developed in Unity, a cross-platform 3D game engine, each world is constructed as a three-dimensional interactive environment. Building from traditional methods of Live Action Role Play (Larp) and Real Game Play (RGP) the exhibition unfolds as the viewer moves through its varied realms. A series of hybrid worlds layered with audio, text, and video works SPUR.WORLD envelopes its viewer within a series of artist-generated landscapes, fueling the instinctual desire for escapism, play, and a brief moment outside of our physical selves.
SPUR.WORLD and resulting programming will be hosted by the following UK partners: Arebyte, London, Chaos Magic, Nottingham, D-UNIT, Bristol, Eastside Projects, Birmingham, PALFREY, London, QUAD, Derby
SPUR is produced by:
Chaos Magic, Nottingham
Chaos Magic is an artist-run project space based in Nottingham. Through a peer-to-peer learning network and mentorship members organise a public arts community programme spanning a diverse range of events, exhibitions, and workshops. The space is named after ‘Chaos Magic’ a belief system which aims to change reality through ritual practice. Members of the space view chaos magic as a tool through which a fairer world can be manifested through cooperation and inclusivity.
D Unit, Bristol
D- UNIT is a brand new project space in Bristol. Set up by Artist Megan Broadmeadow and Edward Metcalf (CURSOR video). D-UNIT aims to provide exhibition opportunities for Bristol based artists as well as bringing in artists from across the UK.
Omsk Social Club
Omsk Social Club forks traditional methods of Live Action Role Play (Larp) and Real Game Play (RGP) to induce states that could potentially be a fiction or a yet, unlived reality. Omsk works closely with networks of players, everything is unique and unrehearsed. The game designs and installations they create examine virtual egos, popular experiences and political phenomena.
SPUR is working in partnership with following organisations from across the UK:
Cursor video is a collaboration between Edward Metcalf and Jamie Shaw specialising in 3D and 2D animation, projection mapping and live visuals for private and public projects. They have a passion for music and work within the Drum and Bass circuit on a regular basis as well as creating large scale technical installations for festival stages across the UK.
WARP organise activity ranging from peer critique, mentoring and professional development, artist/curator talks, workshops and seminars to trips and social events. WARP also shares information and offers a resource. In these ways Warp provides a critical network for a community within and beyond Wales.
At the forefront of today’s digital art scene, arebyte was born in 2013 and invites multiple voices in digital cultures to create immersive installations at arebyte Gallery (London) and online experiences on arebyte on Screen.
Eastside Projects, Birmingham
Eastside Projects is an artist-run multiverse, commissioning, producing and presenting experimental art practices and demonstrating ways in which art may be useful as part of society. Eastside Projects provides vital infrastructure, supports best practice and works to expand the role of the artist run space.
PALFREY is an artist-run gallery based in Oval, South London. They focus on developing projects that showcase both emerging artists and overlooked aspects of more established artists.
QUAD is an international centre for engagement in contemporary art and film, based in Derby. The year-round programme focuses on major exhibitions, professional practice for artists, mass participation, commissions, independent film and the creative use of emergent digital technologies.